Being educated in graphic- and web design, front end development and making interactive experiences, I am fascinated with the emotional effect of interaction. After graduating from Interactive Multimedia Design as best of class, I completed the studies Communication and Multimedia Design Cum Laude.
In recent years I gained experience as a freelancer while working together with brands to give them strategic advice and create their online presence, with a form follows emotion approach.
When the work is done, you can often find me in my workshop. Because of my drive to discover I have a special talent for finding new obsessions, such as carpentry, screen printing or pottery. Getting my hands dirty with materials like wood, steel and ceramics, allows me to relax while exploring. I also love to put my graphic and technical knowledge in practice with photography.
See what I’m up to on Instagram @ludo.vic.vincent
With its frame ’emotional objects’, Gut Check facilitates our primordial need for touch. It is made to reconnect ourselves with our core, trying to fight the noise from outside. The experience with the suit is an exercise in valuing our feelings. The goal is to enhance our emotional awareness, in contrast to our rational self which is constantly developing. How often are we aware of our feelings? And if we are, for how long do we pay attention to them? We live in a time that is centered around the individual, where technology is interwoven in our lives. We use tech to set ourselves apart from others, but what if technology could help us to redirect some attention to ourselves?
This project was made during the minor Research in Immersive Storytelling, at the Academy of Art and Design st Joost, Breda 2019-2020.
Touch is our first sense to develop, and the most complex one to understand. All of these moments have an impact on our state of being. The research project Gut Check does not use conventional media, instead the project explores the narrative capacity of touch by the use of an air suit. The Gut Check suit is an inflatable object precisely designed for the touch input that it gives the user.
Every experience session runs trough a code that regulates the valve system to open and close individual air ports, pressurizing specific compartments of the suit. Thereby, playing the sequence of movements of physical bodies that are attached to the user.
Custom parts for the installation were designed and produced using various techniques including 3D printing, Laser cutting and CNC.
Both the air hose system and inflatables were made several times on prototype level before making these parts out of their final material.