Being educated in graphic- and web design, front end development and making interactive experiences, I am fascinated with the emotional effect of interaction. After graduating from Interactive Multimedia Design as best of class, I completed the studies Communication and Multimedia Design Cum Laude.
In recent years I gained experience as a freelancer while working together with brands to give them strategic advice and create their online presence, with a form follows emotion approach.
When the work is done, you can often find me in my workshop. Because of my drive to discover I have a special talent for finding new obsessions, such as carpentry, screen printing or pottery. Getting my hands dirty with materials like wood, steel and ceramics, allows me to relax while exploring. I also love to put my graphic and technical knowledge in practice with photography.
See what I’m up to on Instagram @ludo.vic.vincent
The Dutch government, education and business developed the Technology Pact 2020 to counter the growing shortage of technically skilled workers. The installation Mission Control is an electrical engineering puzzle that fits into this pact. It is designed for students in primary education, following the ‘learning by doing’ principles. Completing puzzles and progressing trough the story in which the students play themselves, they learn about science, engineering and coding.
Mission Control is an installation made by the project group Macaw: Thomas Huster, Vincent Soffers, Roman Guérin and Ludo Poot. 2017
To enter dialogue with potential investors and clients about an educational installation like this, we built a prototype showing the possibilities of an installation in education and to show our manufacturing quality.
Various concept sketches were made to explore design and construction possibilities of the demo game.
The theme of the narrative that is built around the concept is space, a theme that sparks imagination and allows for development of a exciting story. Solve the problem so the spaceshuttle can launch!
What is more fun than learning? Playing! The design of the game incorporates team play between the students. The mobile installation acts as an interactive theater for kids to play and discover.
Design of the demo puzzle module. This unit poses a challenge about RGB color mixing and frequency. The player is tasked to match the reference element and has to work with dials and switches to match the example. A more comprehensive game would for example include wires and a patch maker.
A trip to ESA in Noordwijk provided us with photos of real spaceshuttles and various space user interfaces for our design inspiration.
Making the demo game, we used an Arduino, pod-meters, switches and lots of digital LED strips.
Talboom BV, industrial supplier of plastic sheet material, supported us by providing material for the product. A laser cutter was used to process the acrylic sheets according to our technical drawings.
A picture showing the end product with glowing lights, showing the mixed streams of RGB colors and the frequency mixer.